2024年3月25日 星期一

熱血學圖學round6

 練習期中考 第一次就100!





















檔名:week06-1_lighting
『要加的11行』
'''cpp
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
'''
'''cpp
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
'''



























































#include <GL/glut.h>
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot(0.3);///畫一個實心的茶壺,大小是0.3
glutSwapBuffers();///請GLUT把畫面swap送到顯示的地方
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char *argv[])
{ ///上面是特別的main函式,有很多參數
glutInit(&argc, argv);///把GLUT開起來 (GLUT初始化)
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
        ///上面這行是把顯示的模式設定好
glutCreateWindow("week06 lighting");///要開視窗
glutDisplayFunc(display);///要顯示的對應函式

glEnable(GL_DEPTH_TEST);
        glDepthFunc(GL_LESS);

        glEnable(GL_LIGHT0);
        glEnable(GL_NORMALIZE);
        glEnable(GL_COLOR_MATERIAL);
        glEnable(GL_LIGHTING);

        glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
        glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
        glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
        glLightfv(GL_LIGHT0, GL_POSITION, light_position);

        glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
        glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
        glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
        glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

glutMainLoop();///最後用main迴圈,壓在最後面
}
























更改light_diffuse的值

















































-----------------------------------------------------------------------------------------------------------------------------

檔名:week06-2_lighting_Normal3f
目的:我們要把茶壺變成一個正方形,加上mouse轉動這個正方形
'''cpp
glBegin(BL_POLYGON);
    glNormal3f(0,0,1);
    glVertex2f(-1,-1);
    glVertex2f(+1,-1);
    glVertex2f(+1,+1);
    glVertex2f(-1,+1);
glEnd();
'''

##先複製week06-1的程式碼
#include <GL/glut.h>
float angle=0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    //glutSolidTeapot(0.3);///畫一個實心的茶壺,大小是0.3
    glPushMatrix();
        glRotatef(angle++,0,1,0);
        glScalef(0.8,0.8,0.8);
        glBegin(GL_POLYGON);
            glNormal3f(0,0,1);
            glVertex2f(-1,-1);
            glVertex2f(+1,-1);
            glVertex2f(+1,+1);
            glVertex2f(-1,+1);
        glEnd();
    glPopMatrix();
    glEnd();
glutSwapBuffers();///請GLUT把畫面swap送到顯示的地方
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 0.0f, 1.0f, 0.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char *argv[])
{ ///上面是特別的main函式,有很多參數
    glutInit(&argc, argv);///把GLUT開起來 (GLUT初始化)
    glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH);
        ///上面這行是把顯示的模式設定好
    glutCreateWindow("week06 lighting");///要開視窗
    glutDisplayFunc(display);///要顯示的對應函式
    glutIdleFunc(display);

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();///最後用main迴圈,壓在最後面
}


程式執行影片:



-----------------------------------------------------------------------------------------------------------------------------
檔名:week06-3_glm_obj_model
#參考source.zip裡的transfomation檔
#把glm相關的程式碼複製下來
1)#include "glm.h"
2)GLMmodel* pmodel = NULL;

3) void drawmodel(void)
    {
        if (!pmodel) {
    pmodel = glmReadOBJ("data/porsche.obj");
    if (!pmodel) exit(0);
    glmUnitize(pmodel);
    glmFacetNormals(pmodel);
    glmVertexNormals(pmodel, 90.0);
        }
        glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
    }

➡把source裡面的glm.h放到week06-3_glm_obj_model目錄裡
➡把source裡面的glm.c放到week06-3_glm_obj_model目錄裡 , 改名成glm.cpp








➡在專案裡面,按右鍵,新增檔案,將glm.cpp加入專案








➡將data資料夾,複製到 桌面\freeglut\bin執行目錄裡






➡把glutSolidTeapot(0.3);換成drawmodel();


#include <GL/glut.h>
#include "glm.h"///使用glm的程式碼
GLMmodel* pmodel = NULL;///加的程式,有顆指標,指到模型檔
void drawmodel(void)
{
    if (!pmodel) {
pmodel = glmReadOBJ("data/al.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
    }

    glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    drawmodel();///glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week06-3");
glutDisplayFunc(display);
glutMainLoop();
}















































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