電學W10
Week10
10-1. 開範例檔 week10-Sample
10-2.Cube製作Body,Arm
程式碼:
#include <GL/glut.h>
void myBody()
{
glColor3f(1,0,0);///紅
glutSolidCube(0.3);
}
void myArm()
{
glPushMatrix();
glColor3f(0,1,0);///綠
glScalef(1.5,0.5,0.5);
glutSolidCube(0.3);
glPopMatrix();
}
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清背景
glPushMatrix();
glTranslatef(-0.6,+0.3,0);
myBody();
glPopMatrix(); //身體
glPushMatrix();
glTranslatef(+0.0,+0.3,0);
glRotatef(angle++,0,0,1);
glColor3f(0,1,0);///綠
myArm();
glPopMatrix();///手
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week10");
glutDisplayFunc(display);
glutIdleFunc(display);
glutMainLoop();
}
10-3.更改手的旋轉支點
1.將Rotatef的程式碼移至Translate前(更改旋轉中心)
2.Translate的X座標改成0.225
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