0.1 下載freeglut (流程之前都有)
1.0 打光
1.1 開新專案week06-1_lighting
1.2 貼上打光程式
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
2.0 glNormal3f 範例
2.1 開新專案week06-2_lighting_glNormal3f
2.2 複製week06-1 程式,並加上
void diaplay(){ ///以下加入
glPushMatrix();
glRotatef(angle++, 0, 1, 0);
glScalef(0.8, 0.8, 0.8);
glBegin(GL_POLYGON);
glNormal3f(0, 0, 1);
glVertex2f(-1, -1);
glVertex2f(+1, -1);
glVertex2f(+1, +1);
glVertex2f(-1, +1);
glEnd();
glPopMatrix();
int main(int argc,char*argv[]){ ///加入以下
glutIdleFunc(diaplay);
} ///以上
3.0 glm 範例
3.1 開新專案week06-3_glm_obj_model
3.2
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