##week10-0_sample
0.安裝freeglut, 改libfreeglut.a複製成libglut32.a
1.File-New-Project ,GLUT專案,week10-0_sample
##week10-1_TRT_glutSolidCube_myBody_myArm
1.File-New-Project ,GLUT專案,week10-1_TRT_glutSolidCube_myBody_myArm
2.貼上上週的week09-2的程式
3.藥用glutSolidCube(0.3)用兩次,紅色的身體,綠色手臂
目標:用方塊,放到void myBody() 函式裡
- 把身體的程式,放到void myBody()函示
- 把手臂的程式,放到void myArm()函示
##week10-2_TRT_glutIdleFunc_rotate
1.File-New-Project ,GLUT專案,week10-2_TRT_glutIdleFunc_rotate
2.貼上week10-1的程式
3.加上float angle=0; 加上glRotatef(angle++,0,0,1); glutIdelFunc(display);
##week10-3_TRT_glRotatef_glTranslatef
1.File-New-Project ,GLUT專案,week10-3_TRT_glRotatef_glTranslatef
2.貼上week10-2的程式
3.在glRotated()與myArm()中間,插入一行glTranslatef ()移動旋轉中心
##week10-4_TRT_glTranslatef_glRotatef_glTranslate
1.File-New-Project ,GLUT專案,week10-4_TRT_glTranslatef_glRotatef_glTranslate
2.貼上week10-3程式
1.File-New-Project ,GLUT專案,week10-5_TRT_two_layers
2.貼上week10-4程式
3.在畫手臂的下一行,
##week10-6_TRT_left_right
1.File-New-Project ,GLUT專案,week10-6_TRT_left_right
2.貼上week10-5的程式
##week10-7_TRT_mouse_motion_angle
1.File-New-Project ,GLUT專案,week10-7_TRT_mouse_motion_angle
2.貼上week10-6的程式碼
```cpp
void motion(int x,int y){
angle = x;
glutPostRedisplay();
}
```
在 int main()裡,加入
```cpp
glutMotionFunc(motion);
```
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