#week10-0_sample
0. 安裝 freeglut,將lib\libfreeglut.a複製成libglut32.a
1.File-New-Project,GLUT專案,week10-0_sample
##week10-1_TRT_glutSolidCube_myBody_myArm
1.File-New-Project,GLUT專案,week10-1_TRT_glutSolidCube_myBody_myArm
2.貼上上周的week09-2的程式
3.藥用glutSolidCube(0.3)用兩次,紅色的身體,綠色的手臂
目標:用方塊,組出今天的程式
-把身體的程式,放到void myBody() 函式裡
-把手臂的程式,放到void myArm() 函式裡
##week10-2_TRT_glutIdleFunc_rotate
1.File-New-Project,GLUT專案,week10-2_TRT_glutIdleFunc_rotate
2.貼上week10-1 的程式
3.加上 float angle=0; glRotatef(angle++,0,0,1); glutIdleFunc(display);
##week10-3_TRT_glRotatef_glTranslatef
1.File-New-Project,GLUT專案,week10-3_TRT_glRotatef_glTranslatef
2.貼上week10-2的程式
3.在glRotatef() 與 mrArm() 中間,插入一行
##week10-4_TRT_glTranslatef_glRotatef_glTranslate
1.File-New-Project,GLUT專案,week10-4_TRT_glTranslatef_glRotatef_glTranslate
2.貼上weel10-3的程式
3.先改成空心方塊
##week10-5_TRT_two_layers
1.File-New-Project,GLUT專案,week10-5_TRT_two_layers
2.貼上week10-4的程式
3.在畫手臂的下一行,再一層 glPushMatrix()......glPopMatrix()
##week10-6_TRT_left_right
1.File-New-Project,GLUT專案,week10-6_TRT_left_right
2.貼上week10-5的程式
##week10-7_TRT_mouse_motion_angle
1.File-New-Project,GLUT專案,week10-7_TRT_mouse_motion_angle
2.貼上week10-6的程式
3.把void display() 裡的 angle++ 都改回 angle
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