week05
open cv
1.安裝opencv
2.Add OpenCV to system PATH
3.用預設目錄
4.檔案總管檢查C:\多了Opencv目錄裡面include lib bin
5.關閉Opencv 才會有Opencv
設定codeblock
1.Setting-Compiler 目錄compiler
2.Setting-Compiler 目錄linker要加入lib目錄
3.Setting-Compiler linker setting 要加入cv210 cxcore210 highgui210三個檔名
程式碼:
#include <opencv/highgui.h>
int main()
{
IplImage*img=cvLoadImage("c:/micky.png");
cvShowImage("img",img);
cvWaitKey(0);
}
.png)
下載課本範例
1-1 到https://jsyeh.org/3dcg10/
1-2 下載win32 跟data兩個檔案
1-3 在下載的資料夾,把windows.zip =>windows資料夾
把data.zip裡面的data拉到下載\windows資料夾裡
1-4 開啟Texture.exe
老師讓我們觀察glTexCoord2f (tx,ty) , glVertex2f (x,y)的變化
P.s moodle 下載freeglut,並點開,直接把freeglut拖移到桌面
把桌面\freglut\lib\libfreeglut.a 複製成 libglut32.a
week05-1_texture_opencv_cvLoadImage
#include <opencv/highgui.h>
#include <GL/glut.h>
void display(){
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
IplImage * img = cvLoadImage("C:/oppps.jpg");
cvShowImage("opencv",img);
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("GLUT Shapes");
glutDisplayFunc(display);
glutMainLoop();
}
# week05-2_texture_teapot_erath
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display(){
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05_texture");
glutDisplayFunc(display);
myTexture("c:/earth.jpg");
glutMainLoop();
}
#week05-3_texture_polygon
貼上05-2的程式 再加上四行
glBegin(GL_POLYGON);
glTexCoord2d(0,0); glVertex2f(-1,-1);
glTexCoord2d(1,0); glVertex2f(+1,-1);
glTexCoord2d(1,1); glVertex2f(+1,+1);
glTexCoord2d(0,1); glVertex2f(-1,+1);
glEnd();
.png)
#week05-4_texture_earth_rotating
沒有留言:
張貼留言