OpenGL圖學期中考-模擬練習
## week06-0_sample_code
0.安裝freeglut,將lib\libfreeglut.a 複製成 libglut32.a
1.File-New-Project,GLUT專案,Week06-0_smaple_code
2.研究一下main.cpp程式碼177行,找到全部的light(光)相關的程式
20行程式碼 8+12行
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
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glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
## week06-1_lightning
1.File-New-Project,GLUT專案,week06-1_lightning
2.先貼上11行GLUT的程式
3.再把剛剛的20行程式碼拿來用
程式照片
透過更改Position數值可以改變光源位置
## week06-2_lighting_glNormal3f
1.File-New-Project,GLUT專案,week06-2_lighting_glNormal3f
2.貼上剛剛的week06-1_lightning程式
3.我們要把茶壺變成一個正方形
4.加上mouse轉動這個正方形









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