## week06-0_sample_color
1:研究一下main.cpp程式碼177行,找到全部的light(光)相關的程式
20行程式
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
## week06-1_lighting
1File_New_project,
## week06-2_lighting_glNormal3f
1.File-NEW-project,glut專案
week06-2_lighting_glNormal3f
2:貼上剛剛的week06-1 lighting的程式
3:我們要把茶壺,變成一個正方形
4:加上mouse轉動這個正方形
## week06-3_gln_obj_model
1:File-New-Project,glut專案
2:先把11行程式glut,先做出來
3:參考source.zip裡面的transformation.c
3.1#include"glm.h"
3.2GlModel*pmodel=NULL;
3.3讀模型,畫模型
#include <GL/glut.h>
#include"glm.h"
GLMmodel* pmodel=NULL;
void drawmodel(void)
{
if(!pmodel){
pmodel=glmReadOBJ("data/porsche.obj");
if(!pmodel)exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel,90.0);
}
glmDraw(pmodel,GLM_SMOOTH|GLM_MATERIAL);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
drawmodel();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///140
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///143
glutCreateWindow("week06 glm obj model");///145
glutDisplayFunc(display);///148
glutMainLoop();///174
}
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