##open cv
1.桌面安裝空白opencv
2.第三步,Add OpenCV to system PATH
3.目錄不要改 用預設
4.檔案總管檢查C:\多了Opencv目錄裡面include lib bin
5.關閉Opencv 才會認識Opencv
接下來做codeblock設定
1.Setting-Compiler 目錄compiler
2.Setting-Compiler 目錄linker要加入lib目錄
3.Setting-Compiler linker setting 要加入cv210 cxcore210 highgui210三個檔名
要寫空白Opencv的城市 只要在codeblock新增空白檔案就好了
把一張圖放在C槽 用以下程式碼可以叫出照片
程式碼:
#include <opencv/highgui.h>
int main()
{
IplImage*img=cvLoadImage("c:/micky.png");
cvShowImage("img",img);
cvWaitKey(0);
}
##課本範例
連上網站 下載 data win32
下載window \Textrue.exe
data.zip
跑範例 觀察
、、、cpp
glBegin(...)
glTexCoord2f(tx ty) ; glVertex2f(x,y);
glTexCoord2f(tx2 ty2) ; glVertex2f(x2,y2);
glTexCoord2f(tx3 ty3) ; glVertex2f(x3,y3);
glTexCoord2f(tx4 ty4) ; glVertex2f(x4,y4);
dlEnd();
、、、
##week05-1_texture_opencv_cvLoadImage
#include <GL/glut.h>///使用GLUT外掛
#include <opencv/highgui.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
IplImage*img=cvLoadImage("c:/micky.png");
cvShowImage("opnecv",img);
glutInit(&argc, argv);///初始化 GLUT 140
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///143
glutCreateWindow("GLUT Shapes");///145
glutDisplayFunc(display);///148 display函式
glutMainLoop();
}
##week05-1_texture_teapot_earth
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化 GLUT 140
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///143
glutCreateWindow("week09_texture");///145
glutDisplayFunc(display);///148 display函式
myTexture("c:/earth.jpg");
glutMainLoop();
}
##week05-1_texture_polygon
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2f(0,0) ; glVertex2f(-1,-1);
glTexCoord2f(1,0) ; glVertex2f(+1,-1);
glTexCoord2f(1,1) ; glVertex2f(1,1);
glTexCoord2f(0,1) ; glVertex2f(-1,1);
glEnd();
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化 GLUT 140
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///143
glutCreateWindow("week09_texture");///145
glutDisplayFunc(display);///148 display函式
myTexture("c:/earth.jpg");
glutMainLoop();
}
##week05-1_texture_earth_rotating
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;
GLUquadric*quad=NULL;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(90,1,0,0);
glRotatef(angle++,0,0,1);
gluSphere(quad,1,30,30);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化 GLUT 140
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///143
glutCreateWindow("week09_texture");///145
glutIdleFunc(display);
glutDisplayFunc(display);///148 display函式
quad=gluNewQuadric();
myTexture("c:/earth.jpg");
gluQuadricTexture(quad,1);
glutMainLoop();
}
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