1.安裝openCV 2.1(桌面)
記得安裝第3步,Add open CV to system PATH
目錄不要亂改 用預設的
檔案總管檢查 C:\多了 open CV2.1 目錄 裡面有incliude 有lib有bin三個東西
之後關閉codeblocks 再開
接下來要做codeblocks設定
setting -Compiler第三個目錄 complier 要加入include 目錄
setting -Compiler 第三個目錄linker 要加入 lib 目錄
setting -Compiler 第三個目錄 linker setting 要加入cv210 cxcore210 highgui210
再寫的時候要注意是不是cpp檔
程式碼
#include <opencv/highgui.h>
int main ()
{///大寫I小寫pl (Intel performa library)
IplImage *img = cvLoadImage("C:/檔名.jpg");
cvShowImage("img",img );
cvWaitKey(0);
}
注意大小寫
2.課本範例
連上網站 https://jsyeh.org/3dcg10 下載data win32
data丟到win32
開Texture.exe
去玩他
跑範例 觀察
glBegin(....);
glTexCoord2f (tx,ty);glVertex2f(x,y);
glTexCoord2f (tx2,ty2);glVertex2f(x2,y2);
glTexCoord2f (tx3,ty3);glVertex2f(x3,y3);
glTexCoord2f (tx4,ty4);glVertex2f(x4,y4);
glEnd();
3.week5 texture opencv cvLoadImage
開一個專案
#include <GL/glut.h>
#include <opencv/highgui.h>
void display()
{
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清畫面
glColor3f(1,0,0);///顏色(RGB)
glutSolidTeapot(0.3);///就一個神燈
glutSwapBuffers();///畫好提交
}
int main(int argc, char** argv)///主函式 進階版 看不懂
{
IplImage *img = cvLoadImage("C:/Users/Administrator/Desktop/micky.jpg");
cvShowImage("img",img );
glutInit( &argc, argv);///把參數給glutInit 初始化
glutInitDisplayMode( GLUT_DOUBLE | GLUT_DEPTH );///雙緩衝區+3D深度功能
glutCreateWindow("第二周的程式");///開GLUT視窗
glutDisplayFunc(display);///用來顯示的函式
glutMainLoop();
}
4 week5 texture teapot earth
老師有給我們抄 在 母斗裡面
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("C:/Users/Administrator/Desktop/earth.jpg");
glutMainLoop();
}
5 week5 texture polygon
開一個專案
把上一個的東西貼上來改
再加四行
glBegin(GL_POLYGON);
glTexCoord2f(0,0);glVertex2f(-1,-1);
glTexCoord2f(1,0);glVertex2f(+1,-1);
glTexCoord2f(1,1);glVertex2f(+1,+1);
glTexCoord2f(0,1);glVertex2f(-1,+1);
glEnd();
加在teapot上面
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2f(0,0);glVertex2f(-1,-1);
glTexCoord2f(1,0);glVertex2f(+1,-1);
glTexCoord2f(1,1);glVertex2f(+1,+1);
glTexCoord2f(0,1);glVertex2f(-1,+1);
glEnd();
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("C:/Users/Administrator/Desktop/earth.jpg");
glutMainLoop();
}
6 week5 texture earth rotating
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle =0;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle++,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutIdleFunc(display);
glutDisplayFunc(display);
myTexture("C:/Users/Administrator/Desktop/earth.jpg");
glutMainLoop();
}
一個會轉的地球茶壺
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle =0;
GLUquadric * quad=NULL;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(90,1,0,0);
glRotatef(angle++,0,0,1);
gluSphere(quad,1,30,30);
//glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutIdleFunc(display);
glutDisplayFunc(display);
quad= gluNewQuadric();
myTexture("C:/Users/Administrator/Desktop/earth.jpg");
gluQuadricTexture(quad,1);
glutMainLoop();
}
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