#include <GL/glut.h>
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse (int button, int state, int x, int y)
{
printf("Hello World\n");
}
int main(int argc, char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
void mouse (int button, int state, int x, int y)
{
//printf("Hello World\n");
if (state==GLUT_DOWN){
printf("glVertex2f((%d-150)/150.0,-(%d-150)/150.0);\n", x, y);
}
}
int main(int argc, char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float teapotX =0, teapotY = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse (int button, int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = -(y-150)/150.0;
}
int main(int argc, char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float teapotX =0, teapotY = 0;
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0 ,0, 1);
//glTranslatef(teapotX, teapotY, 0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse (int button, int state, int x, int y)
{
teapotX = (x-150)/150.0;
teapotY = -(y-150)/150.0;
}
void motion (int x, int y)
{
angle = x;
display();
}
int main(int argc, char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
#include <GL/glut.h>
#include <stdio.h>
float teapotX =0, teapotY = 0;
float angle = 0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX, teapotY, 0);
glRotatef(angle,0 ,0, 1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int method = 1;
int oldX = 0, oldY = 0;
void mouse (int button, int state, int x, int y)
{
//teapotX = (x-150)/150.0;
//teapotY = -(y-150)/150.0;
oldX = x;
oldY = y;
}
void motion (int x, int y)
{
if(method==1){
angle += x-oldX;
}
else if(method==2){
teapotX += (x - oldX)/150.0;
teapotY -= (y - oldY)/150.0;
}
oldX = x;
oldY = y;
display();
}
void keyboard(unsigned char key, int x, int y)
{
if(key=='e') method=1;
if(key=='w') method=2;
}
int main(int argc, char*argv[])
{
glutInit(&argc,argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week03 mouse");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}





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