2024年6月3日 星期一

week16 凱

 week16

了解gluLookAt(eyeX,eyeY,eyeZ,centerX,centerY,centerZ,upX,upY,upZ);


##week16-0_sample

先設好今天的上課環境

安裝freeglut

安裝Opencv2.1

重開CodeBlocks,設定opencv的3個設定

File-New_Project,GLUT專案week16-0_sample


##week16-1_sample_gluLookAt

把week16-0複製成week16-1

/*

 * GLUT Shapes Demo

 *

 * Written by Nigel Stewart November 2003

 *

 * This program is test harness for the sphere, cone

 * and torus shapes in GLUT.

 *

 * Spinning wireframe and smooth shaded shapes are

 * displayed until the ESC or q key is pressed.  The

 * number of geometry stacks and slices can be adjusted

 * using the + and - keys.

 */


#ifdef __APPLE__

#include <GLUT/glut.h>

#else

#include <GL/glut.h>

#endif


#include <stdlib.h>


static int slices = 16;

static int stacks = 16;


/* GLUT callback Handlers */


static void resize(int width, int height)

{

    const float ar = (float) width / (float) height;


    glViewport(0, 0, width, height);

    glMatrixMode(GL_PROJECTION);

    glLoadIdentity();

    glFrustum(-ar, ar, -1.0, 1.0, 2.0, 100.0);


    glMatrixMode(GL_MODELVIEW);

    glLoadIdentity() ;


}


static void display(void)

{

    const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;

    const double a = t*90.0;


    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glColor3d(1,0,0);


    glPushMatrix();

        glTranslated(-2.4,1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutSolidSphere(1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(0,1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutSolidCone(1,1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(2.4,1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutSolidTorus(0.2,0.8,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(-2.4,-1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutWireSphere(1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(0,-1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutWireCone(1,1,slices,stacks);

    glPopMatrix();


    glPushMatrix();

        glTranslated(2.4,-1.2,-6);

        glRotated(60,1,0,0);

        glRotated(a,0,0,1);

        glutWireTorus(0.2,0.8,slices,stacks);

    glPopMatrix();


    glutSwapBuffers();

}



static void key(unsigned char key, int x, int y)

{

    if(key=='0'){

        glMatrixMode(GL_MODELVIEW);

        glLoadIdentity();

    }else if(key=='1'){

        glMatrixMode(GL_MODELVIEW);

        glLoadIdentity();

        gluLookAt(0,0,0 ,-2.4,1.2,-6 ,0,1,0);


    }else if(key=='2'){

        glMatrixMode(GL_MODELVIEW);

        glLoadIdentity();

        gluLookAt(0,0,0 ,0,1.2,-6 ,0,1,0);


    }else if(key=='3'){

        glMatrixMode(GL_MODELVIEW);

        glLoadIdentity();

        gluLookAt(0,0,0 ,2.4,1.2,-6 ,0,1,0);


    }

    switch (key)

    {

        case 27 :

        case 'q':

            exit(0);

            break;


        case '+':

            slices++;

            stacks++;

            break;


        case '-':

            if (slices>3 && stacks>3)

            {

                slices--;

                stacks--;

            }

            break;

    }


    glutPostRedisplay();

}


static void idle(void)

{

    glutPostRedisplay();

}


const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };

const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };


const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };

const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };

const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };

const GLfloat high_shininess[] = { 100.0f };


/* Program entry point */


int main(int argc, char *argv[])

{

    glutInit(&argc, argv);

    glutInitWindowSize(640,480);

    glutInitWindowPosition(10,10);

    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);


    glutCreateWindow("GLUT Shapes");


    glutReshapeFunc(resize);

    glutDisplayFunc(display);

    glutKeyboardFunc(key);

    glutIdleFunc(idle);


    glClearColor(1,1,1,1);

    glEnable(GL_CULL_FACE);

    glCullFace(GL_BACK);


    glEnable(GL_DEPTH_TEST);

    glDepthFunc(GL_LESS);


    glEnable(GL_LIGHT0);

    glEnable(GL_NORMALIZE);

    glEnable(GL_COLOR_MATERIAL);

    glEnable(GL_LIGHTING);


    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);

    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);

    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);

    glLightfv(GL_LIGHT0, GL_POSITION, light_position);


    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);

    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);

    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);

    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);


    glutMainLoop();


    return EXIT_SUCCESS;

}




##week 16-2_teapot_gluLookAt_gluPeshapeFunc_reshape

#include <GL/glut.h>
void display() {
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
void reshape(int w,int h){
    float ar = w/(float) h;
    glViewport(0,0,w,h);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluPerspective(100,ar,0.1,100);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    gluLookAt(0,0,-3, 0,0,0, 0,1,0);
}
int main(int argc, char**argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
    glutCreateWindow("week16-2");
    glutReshapeFunc(reshape);
    glutDisplayFunc(display);

    glutMainLoop();
}

##week16-3_mytexture_id1_id2_glBindTexture

#include <opencv/highgui.h> 

#include <opencv/cv.h>

#include <GL/glut.h>


int id1,id2;

void display()

{

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glBindTexture(GL_TEXTURE_2D,id1);

    glBegin(GL_POLYGON);

        glTexCoord2f(0,0);glVertex2f(-1,+1);

        glTexCoord2f(0,1);glVertex2f(-1,-1);

        glTexCoord2f(0,1);glVertex2f(+1,-1);

        glTexCoord2f(1,0);glVertex2f(+1,+1);

        glEnd();

    glBindTexture(GL_TEXTURE_2D,id2);

    glutSolidTeapot(0.3);

    glutSwapBuffers();

}

int main(int argc, char**argv)

{

    glutInit( &argc, argv );

    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("week16-3_My_Texture");


    glutDisplayFunc(display);

    id1 = myTexture("c:/d5049597.jpg");

    id2 = myTexture("c:/earth.jpg");

    glutMainLoop();

}








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