week 16
1.安裝OpenCV2.1
2.重開CodeBlocks,設定opencv的3個設定
3.File-New-Project,GLUT專案 week16-0_sample
##week16-1_sample_gluLookAt
1.把剛剛 week16-0整個目錄,複製成week16-1_sample_gluLookAt
2.複製後,改目錄名、改.cbp專案,用Notepad++改內容
要修改的程式碼,是想要Look At看著某個物體
我們的眼睛:(0,0,0)
要看的主角 center:(-2.4,1.2,-6)
我們的up向量:(0,1,0)
我們要注入的函式,是
glutReshapeFunc(resize);
void resize(int width, int height)
{
...
gluLookAt(0,0,0, -2.4,1.2,-6, 0,1,0);
}
##week16-2_teapot_glutLookAt_glutReshapeFunc_reshape
1.File-New-Project,GLUT專案
week16-2_teapot_glutLookAt_glutReshapeFunc_reshape
2.貼上11行GLUT的程式
3.看課本的教學,了解glutReshapeFunc(reshape);怎麼用
課本教學:
gluOrtho(左,右,下,上,近,遠);
gluPerspective(張角,長寬比,近,遠);
寫程式,在int main()裡
glutReshapeFunc(resize);
在前面,準備void reshape(int w,int h)
、、、cpp
void reshape(int w,int h){
float ar=w/(float)h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,ar,0.1,100);
glMatrixMode(GL_MODELVIEW);
glLodeIdentity();
}
、、、
##week16-3_myTexture_id1_id2_glBindTexture
讓程式可以有兩張貼圖,可以參考week05-2和week05-3
1.新增專案,File-New-Project,GLUT專案 week16-3_myTexture_id1_id2_glBindTexture
2.貼上11行的GLUT程式,再貼上week05-2的程式
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