1-1.新增glut專案 名稱 week03_mouse
1-2.基本10行GLUT程式碼貼上再另加三行
*#include <stdio.h>
*void mouse(int button,int state,int x,int y)
{
printf("%d %d %d %d\n",button,state,x,y);
}
*glutMouseFunc(mouse);
1-3.用滑鼠移動茶杯座標程式碼 (旋轉方式欲安培右手定則類似)
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void mouse(int button,int state,int x,int y)
{
teapotX=(x-150)/150.0;
teapotY=-(y-150)/150.0;
}
void motion(int x,int y)
{
angle=x;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03_mouse_glTranslatef");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutMainLoop();
}
!!!旋轉加移動
#include <GL/glut.h>
#include <stdio.h>
float teapotX=0,teapotY=0;
float angle=0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glRotatef(angle,0,0,1);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
int method=1;
int oldX=0 ,oldY=0;
void mouse(int button,int state,int x,int y)
{
oldX=x;
oldY=y;
display();
}
void motion(int x,int y)
{
if(method==1){
angle += x;}
else if(method==2){
teapotX += (x-oldX)/150.0;
teapotY -= (y-oldY)/150.0;
}
oldX=x;
oldY=y;
display();
}
void keyboard(unsigned char key,int x,int y)
{
if(key=='e') method=1;
if(key=='w') method=2;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week03_mouse_glTranslatef");
glutDisplayFunc(display);
glutMouseFunc(mouse);
glutMotionFunc(motion);
glutKeyboardFunc(keyboard);
glutMainLoop();
}
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