上課教材https://jsyeh.org/3dcg10/
1.data.zip
2.windows.zip=>下載\windows\Projection.exe
了解gluLookAt(eyeX, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
##week16-0_sample
0.安裝freeglut
1.安裝OpenCV2.1
2.重開CodeBlocks,設定opencv的3個設定
3.File-New-Project, GLUT專案 week16-0_sample
##week16-1_sample_gluLookAt
1.把剛剛week16-0整個目錄,複製成week16-1
2.複製改名、改.cbp專案檔名,用Notepad++改內容
要修改的程式碼, 是想要Look At 看著某個物體
我們的眼睛:0,0,0
要看的主角center:-2.4,1.2,-6
我們的up向量:0,1,0
我們要注入的函式,是
glutReshapeFunc(resize);
#week16-2_teapot_gluLookAt_gluReshapeFunc_reshape
1.File-New-Project,GLUT專案
week16-2_teapot_gluLookAt_gluReshapeFunc_reshape
2.貼上11行GLUT的程式
3.看課本的教學,了解glutReshapeFunc(reshape);怎麼用
課本教學:
gluOrhto(左,右,下,上,近,遠);
gluPerspective(張角,長寬比,近,遠);
gluFrustum(左,右,下,上,近,遠);
寫程式, 在int main()裡
glutReshapeFunc(reshape);
在前面,準備void reshape(int w,int h)
'''cpp
void reshape(int w,int h){
float ar=w/(float) h;
glViewport(0,0,w,h);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(60,ar,0.1,100);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
}
'''
#week16-3_myTexture_id1_id2_glBindTexture
讓程式,可以有2張圖,可以參考week05-2 和 week05-3
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