week09
##作業1
- 先安裝freeglut
- 將上週程式clone下來
- 安裝GIT
- 確認環境沒問題
- 安裝OpenCV第三步選add path
- Codeblock->Setting->Compiler->Search directories裡 Compiler 加 C:\OpenCV2.1\include
LinkerSetting加cxcore210、cv210、highgui210
- 將上次的鋼彈抓下來複製一份改名為week09-1_obj_gundam_opencv_texture_lighting
- 將打光8行陣列貼int main()前:
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
將打光函式貼到main()後12+2:
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
- glutIdleFunc(display);//讓它旋轉
- const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };->const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };//讓他打光更好看
##作業2
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