week09
#week09-0_sample
1.安裝 freeglut, lib\libfreeglut.lib 複製成 libglut32.a
2.新增glut專案 week09-0_sample
1.下載上週程式碼 安裝github
-在小黑裡指令:
-cd desktop
-git clone https://github.com/你的帳號/2024graphicsb
-cd 2024graphicsb
-start
2.確認環境沒問題行
- 安裝openCV 勾add path, 裝載預設目錄
3.專案設定修改(seting-compiler
#week09-1_gundam_texture_lighting_rotate
把上上週week07的程式專案拿來用,但是步驟有點不一樣
剛前一個目錄week07-2_obj_gundam_opencv_texture整個copy到新的目錄
week09-1_obj_gundam_opencv_texture_lighting
1.再用Notepad++開啟week09-1...目錄裡的 .cbp檔,改內容
2.把打光的8行陣列貼在 int main()之前
3.把打光的12+2行函式貼在 glutMainLoop();之前
4.glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH); 要刪掉中間的 GLM_MATERIAL
為了讓畫面好看一點,打光漂亮,模型旋轉,要做幾個修改
1.改變光的位子
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
改成
const GLfloat light_position[] = { 2.0f, 5.0f, -5.0f, 0.0f };
2.void display() 加入旋轉
int main(int argc, char* argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow("week07-2 obj gundam opencv texture");
glutDisplayFunc(display);
glutIdleFunc(display);
myTexture("Diffuse.jpg");
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();
}
#week09-2_glutSolidCube_glutSolidTeapot_glutSolidSphere
1.新增glut專案 week09-2_glutSolidCube_glutSoildTeapot_flutSoildSphere
2.貼入11行程式
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.6,+0.3,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(+0.0,+0.3,0);
glutSolidCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(+0.6,+0.3,0);
glutSolidSphere(0.3,30,30);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow(" week09-2_glutSolidCube_glutSoildTeapot_flutSoildSphere");
glutDisplayFunc(display);
glutMainLoop();
}

#week09-3_glutWireCube_glutWireTeapot_glutWireSphere
1.新增glut專案 week09-3_glutWireCube_glutWireTeapot_glutWireSphere
2.貼上上一個程式 新增Wire程式
#include <GL/glut.h>
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glTranslatef(-0.6,+0.3,0);
glutSolidTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(+0.0,+0.3,0);
glutSolidCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(+0.6,+0.3,0);
glutSolidSphere(0.3,30,30);
glPopMatrix();
glPushMatrix();
glTranslatef(-0.6,-0.3,0);
glutWireTeapot(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(+0.0,-0.3,0);
glutWireCube(0.3);
glPopMatrix();
glPushMatrix();
glTranslatef(+0.6,-0.3,0);
glutWireSphere(0.3,30,30);
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09-3_glutWireCube_glutWireTeapot_glutWireSphere");
glutDisplayFunc(display);
glutMainLoop();
}
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