week 06
## week06-0_sample_code
0.安裝 freeglut,將lib\libfreeglut.a複製成libglut32.a
1.File-New-Project,GLUT專案,week06-0_sample_code
2.研究一下 main.cpp 程式碼177行,找到全部的light(光)相關的程式(Ctrl+F)
```
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
```
```
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
```
#week06-1_lighting
1.File-New-Project,GLUT專案,week06-1_lighting
2.先貼上11行GLUT的程式
3.再把剛剛的20行程式拿來用
4.會畫出一個很立體的茶壺
#week06-2_lighting_glNormal3f
1.File-New-Project,GLUT專案,week06-2_lighting_glNormal3f
2.貼上剛剛的week06-1_lighting程式
3.把茶壺變成正方形
4.加上mouse
#week06-3_glm_obj_model
1.File-New-Project,GLUT專案,week06-3_glm_obj_model
2.把11行程式GLUT先做出來
3.參考source.zip裡面的transformation.c,找裡面glm開頭的程式
3.1.#includ "glm.h"
3.2.GLMmodel*pmodel=NULL;
3.3.讀模型、畫模型,void drawmodel
4.將檔案準備好
4.1.glm.h放到week06-3_glm_obj_model目錄裡
4.2.glm.h放到week06-3_glm_obj_model目錄裡,改檔名成glm.cpp
4.3.專案,按右鍵,新增檔案,將glm.cpp加入專案
4.4.將data資料夾,複製到桌面\freeglut\bin 執行目錄裡(歷史餘毒)
4.5.把glutSolidTeapot(0.3);換成drawmodel();
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