2024年3月25日 星期一

week06

 #week06


#期中考練習

 https://jsyeh.org/gl/opengl_10_func.html




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##10行程式
#include <GL/glut.h>///使用GLUT外掛
 void display()
 {
     glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
     glutSolidTeapot(0.3);
     glutSwapBuffers();
 }
 int main(int argc, char *argv[])
{
    glutInit(&argc, argv);///初始化 GLUT 140
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///143
    glutCreateWindow("week06-1_lighting");///145
    glutDisplayFunc(display);///148 display函式
    glutMainLoop();///174 迴圈
}


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##week06-0_sample_code

1.安裝freeglut, 解壓縮 放置桌面 改檔名
2.創建glut 專案  week06-0_sample_code
3.Ctrl f 尋找light 程式

#20行程式



const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };


glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

'--------------------------------------------------------------------------------------------

#week06-1_lighting
1.創建新專案 week06-1_lighting
2.貼上11程式
3.貼上20行程式












#程式碼
#include <GL/glut.h>///使用GLUT外掛
 void display()
 {
     glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
     glutSolidTeapot(0.3);
     glutSwapBuffers();
 }
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);///初始化 GLUT 140
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///143
    glutCreateWindow("week06-1_lighting");///145
    glutDisplayFunc(display);///148 display函式

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
    glutMainLoop();///174 迴圈
}


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#課本範例
1.開啟網址   https://jsyeh.org/3dcg10/
2. 下載 window data 解壓縮 開啟範例



#更改光源位子
1. 更改數值


light_position  變亮


light_diffuse 變色


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##week06-2_lighting_glNormal3f
1.新增glut 專案  week06-2_lighting_glNormal3f
2.貼上上一個程式
3.把茶壺變成正方形
4.加上mouse 轉動正方形




##程式碼
#include <GL/glut.h>///使用GLUT外掛
float angle =0;
void display()
{
    glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
        glRotatef(angle++,0,1,0);
        glScalef(0.8,0.8,0.8);
        glBegin(GL_POLYGON);
            glNormal3f(0,0,1);
            glVertex2f(-1,-1);
            glVertex2f(+1,-1);
            glVertex2f(+1,+1);
            glVertex2f(-1,+1);
        glEnd();
    glPopMatrix();
    glutSwapBuffers();
}
const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 0.0f, 1.0f, 0.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, +5.0f, -5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

int main(int argc, char *argv[])
{
    glutInit(&argc, argv);///初始化 GLUT 140
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///143
    glutCreateWindow("week06-1_lighting");///145
    glutDisplayFunc(display);///148 display函式
    glutIdleFunc(display);

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);
    glEnable(GL_LIGHTING);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
    glutMainLoop();///174 迴圈
}

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##week06-3_glm_obj_model
1.新增專案   week06-3_glm_obj_model
2.貼上10行程式
3.參考 source.zip 裡面的 transformation.c 找glm 開頭的程式
4.glm.h    glm.c放置  week06-3_glm_obj_model裡
5.glm.c 改成glm.cpp 
6.專案 右鍵 新增專案 將glm.cpp 放入
7.將data 資料夾 複製到桌面freeglut\bin 執行目錄裡
8.將茶壺SolidTeapot(0.3) 改成drawmodel();





##程式碼
#include <GL/glut.h>///使用GLUT外掛
#include"glm.h"
GLMmodel*pmodel=NULL;
void drawmodel(void)
{
    if(!pmodel){
        pmodel = glmReadOBJ("data/porsche.obj");
        if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
    }

    glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}


 void display()
 {
     glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
     drawmodel();
     glutSwapBuffers();
 }
 int main(int argc, char *argv[])
{
    glutInit(&argc, argv);///初始化 GLUT 140
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///143
    glutCreateWindow("week06-1_lighting");///145
    glutDisplayFunc(display);///148 display函式
    glutMainLoop();///174 迴圈
}

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