#week06
#期中考練習
https://jsyeh.org/gl/opengl_10_func.html
------------------------------------------------------------------------------------------------------------------------
##10行程式
#include <GL/glut.h>///使用GLUT外掛
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化 GLUT 140
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///143
glutCreateWindow("week06-1_lighting");///145
glutDisplayFunc(display);///148 display函式
glutMainLoop();///174 迴圈
}
---------------------------------------------------------------------------------------------------------
##week06-0_sample_code
1.安裝freeglut, 解壓縮 放置桌面 改檔名
2.創建glut 專案 week06-0_sample_code
3.Ctrl f 尋找light 程式
#20行程式
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
'--------------------------------------------------------------------------------------------
#week06-1_lighting
1.創建新專案 week06-1_lighting
2.貼上11程式
3.貼上20行程式
#程式碼
#include <GL/glut.h>///使用GLUT外掛
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glutSolidTeapot(0.3);
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化 GLUT 140
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///143
glutCreateWindow("week06-1_lighting");///145
glutDisplayFunc(display);///148 display函式
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();///174 迴圈
}
#課本範例
1.開啟網址 https://jsyeh.org/3dcg10/
2. 下載 window data 解壓縮 開啟範例
-------------------------------------------------------------------------------------------------------------
1.新增glut 專案 week06-2_lighting_glNormal3f
2.貼上上一個程式
3.把茶壺變成正方形
4.加上mouse 轉動正方形
##程式碼
#include <GL/glut.h>///使用GLUT外掛
float angle =0;
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(angle++,0,1,0);
glScalef(0.8,0.8,0.8);
glBegin(GL_POLYGON);
glNormal3f(0,0,1);
glVertex2f(-1,-1);
glVertex2f(+1,-1);
glVertex2f(+1,+1);
glVertex2f(-1,+1);
glEnd();
glPopMatrix();
glutSwapBuffers();
}
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 0.0f, 1.0f, 0.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, +5.0f, -5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化 GLUT 140
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///143
glutCreateWindow("week06-1_lighting");///145
glutDisplayFunc(display);///148 display函式
glutIdleFunc(display);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
glutMainLoop();///174 迴圈
}
##week06-3_glm_obj_model
1.新增專案 week06-3_glm_obj_model
2.貼上10行程式
3.參考 source.zip 裡面的 transformation.c 找glm 開頭的程式
4.glm.h glm.c放置 week06-3_glm_obj_model裡
5.glm.c 改成glm.cpp
6.專案 右鍵 新增專案 將glm.cpp 放入
7.將data 資料夾 複製到桌面freeglut\bin 執行目錄裡
8.將茶壺SolidTeapot(0.3) 改成drawmodel();
##程式碼
#include <GL/glut.h>///使用GLUT外掛
#include"glm.h"
GLMmodel*pmodel=NULL;
void drawmodel(void)
{
if(!pmodel){
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
drawmodel();
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);///初始化 GLUT 140
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);///143
glutCreateWindow("week06-1_lighting");///145
glutDisplayFunc(display);///148 display函式
glutMainLoop();///174 迴圈
}
沒有留言:
張貼留言