#Week05
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1.安裝OpenCV 2.1(桌面)
2.記得安裝第三步,用預設的C:OpenCV2.1不要動
3.檔案總管檢查C:/多了OpenCV2.1目錄 裡面有include有lib有bin三個東西
4.關閉CodeBlocks再開,才會認識OpenCV
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codeblocks設定
1.Setting-Compiler 目錄Compiler 要加入include目錄
2..Setting-Compiler 目錄linker 要加入lib目錄
3..Setting-Compiler Linker setting要加入cv210 cxcore210 highgui210三個檔名
--- Week05-1 opencv-.cpp
#include <opencv/highgui.h>///使用OpenCV的高級外掛
int main()
{///大寫I,小寫pl(Intel performance library)
IplImage*img=cvLoadImage("c:/micky.jpg")
///在大寫的Image,圖檔請放在c:目錄裡
cvShowImage("img",img);///秀圖
cvWaitKey(0);///再任意鍵,再繼續
}
--------------------------
##課本範例-貼圖
連上網站jsyeh.org/3dcg10
Texture.exe
跑範例觀察
##week05-1_texture_opencv_cvLoadImage
#include <GL/glut.h>
#include<opencv/highgui.h>
void display()
{
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
IplImage * img = cvLoadImage("c:/micky.jpg");
cvShowImage("opencv",img);///秀圖
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05-1 texture opencv");
glutDisplayFunc(display);
glutMainLoop();
}
----
##week05-2_texture_teapot_earth
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("c:/earth.jpg");
glutMainLoop();
}
----
##week05-3_texture_polygon
用上面程式
再加四行
glBegin(GL_POLYGON);
glTexCoord2f(0,0);glVertex2f(-1,-1);
glTexCoord2f(1,0);glVertex2f(+1,-1);
glTexCoord2f(1,1);glVertex2f(+1,+1);
glTexCoord2f(0,1);glVertex2f(-1,-+1);
----
##week05-4_texture_earth_rotating
第二個程式改
float angle=0; 要有選轉角度
---
glEnable(GL_DEPTH_TEST);///開啟3D功能(深度測試)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清背景
glPushMatrix();
glRotatef(angle++,0,1,0);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
---
glutIdleFunc(display);
----
轉地球
GLUquadric * quad = NULL; 畫地球的quad二次曲面
glRotated(90,1,0,0);轉90度 上下的軸
glRotatef(angle++,0,1,0); 對著z軸轉
gluSphere(quad,1,30,30); 二次曲面 畫圓球當地球
quad = gluNewQuadric(); 準備好quad二次曲面
gluQuadricTexture(quad, 1); 準備好quad二次曲面的貼圖
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