2024年3月18日 星期一

week05

 1:今天的第一步,安裝open cv

2:記得安裝第三步,Add open cv to  system path

3:目錄不要改,預設的c:\opencv2.1不要動

4:檔案總管要檢查open cv c:\opencv2.1目錄 裡面有include 有lib有bin

5:先關閉codeblock再開啟,才會認識opencv

*setting-compiler setting,要加入include目錄

*

*

6:要寫opencv的程式,只要在codeblock先增空白檔案就好了

File-New-Project空白檔案,week05-1 opencv.cpp

請把一張圖,放在c:/micky

***///File-New-EMptyFile空白檔案week05-1opencv.cpp

#include <opencv/highgui.h>

int main()

{

 ///大寫I,小寫pl(intel performance library)

      IplImage*img=cvLoadImage("c:/pig.jpg");

  ///大寫的Image 圖檔請放在c:跟目錄裡.micky.jpg

      cvShowImage("img",img);///秀圖(兩個參數不確定)

       cvWaitKey(0);///等任意鍵,再繼續


}


2:
連上網站jsyeh.org/3dcg10下載data win32
跑範例,觀察
'''cpp
glBegin(...);
glTexCoord2f(tx,ty);glVertex2f(x,y);
glTexCoord2f(tx2,ty2);glVertex2f(x2,y2);
glTexCoord2f(tx3,ty3);glVertex2f(x3,y3);
glTexCoord2f(tx4,ty4);glVertex2f(x4,y4);
glEnd();
0:安裝freeglut到桌面,再把lib\libfreeglut.a\複製成32.a
##week05-1_texture_opencv_cvLoadImage

##week05-2_texture_teaport_earth

##week05-3_texture_polygon

##week05-4_texture_earth_rotating

3:#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
    cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
    glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
    GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
    glGenTextures(1, &id); /// 產生Generate 貼圖ID
    glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week09 texture");

    glutDisplayFunc(display);
    myTexture("c:/earth.jpg");

    glutMainLoop();
}

   




4:#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
    cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
    glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
    GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
    glGenTextures(1, &id); /// 產生Generate 貼圖ID
    glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
void display()
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glBegin(GL_POLYGON);
      glTexCoord2f(0,0);glVertex2f(-1,-1);
      glTexCoord2f(1,0);glVertex2f(+1,-1);
      glTexCoord2f(1,1);glVertex2f(+1,+1);
      glTexCoord2f(0,1);glVertex2f(-1,+1);
      glEnd();
    glutSolidTeapot( 0.3 );
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week09 texture");

    glutDisplayFunc(display);
    myTexture("c:/earth.jpg");

    glutMainLoop();
}

4:#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
    IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
    cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
    glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
    GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
    glGenTextures(1, &id); /// 產生Generate 貼圖ID
    glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
    glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
    glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
    return id;
}
float angle=0;
GLUquadric*quad=NULL;
void display()
{
    glEnable(GL_DEPTH_TEST);
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
    glPushMatrix();
    glRotatef(90,1,0,0);
     glRotatef(angle++,0,1,0);
    gluSphere(quad,1,30,30);///glutSolidTeapot( 0.3 );
    glPopMatrix();
    glutSwapBuffers();
}
int main(int argc, char**argv)
{
    glutInit( &argc, argv );
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
    glutCreateWindow("week09 texture");
    glutIdleFunc(display);
    glutDisplayFunc(display);
    quad=gluNewQuadric();
    myTexture("c:/earth.jpg");
 gluQuadricTexture(quad,1);
    glutMainLoop();
}


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