#week05
#week05 week05-1_opencv.cpp
1. 安裝 open CV (桌面)
2.安裝第三步 ADD openCV to system PATH
3.目錄不用改
4.檔案總管檢查 OpenCV2.1 含有 include lib bin
5. 關閉 CodeBlocks 重開
寫 Open CV程式 CodeBlocks 新稱空白檔案 week05-1_opencv.cpp
圖片放置 c:裡
CodeBlocks設定
/
setting-Compiler 目錄compiler加入include 目錄
setting-Complier 目錄linker加入lib 目錄
setting-Complier 目錄linker setting 加入cv210 cxcore210 highgui210 目錄
#程式碼
#include <opencv/highgui.h>
int main()
{
IplImage* img=cvLoadImage("c:/micky.png");
cvShowImage("img",img);
cvWaitKey(0);
}
//要跟著照片檔名改
------------------------------------------------------------------------------------
#課本範例-貼圖
1.開啟網址 https://jsyeh.org/3dcg10/
2.下載 windows data 檔案 解壓縮
3.跑範例 觀察
''''cpp
glBegin(...);
glTexCoord2f(tx,ty); glVertex2f(x,y);
glTexCoord2f(tx2,ty2); glVertex2f(x2,y2);
glTexCoord2f(tx3,ty3); glVertex2f(x3,y3);
glTexCoord2f(tx4,ty4); glVertex2f(x4,y4);
glEnd();
''''
--------------------------------------------------------------------------------------------------------------------
1.安裝 freeglut 桌面
2.新增專案 glut
3.貼上 11行GLUT程式
4.貼上今天三行程式
#include <GL/glut.h>
#include <opencv/highgui.h>///使用GLUT外掛
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
IplImage* img=cvLoadImage("c:/micky.png");
cvShowImage("opencv",img);
glutInit(&argc, argv);///初始化 GLUT 140
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);///143
glutCreateWindow("week05-1_texture_opencv");///145
glutDisplayFunc(display);///148 display函式
glutMainLoop();///174 迴圈
}
-----------------------------------------------------------------------------
##week05-2_texture_teapot_earth
1.新增專案 glut week05-2_texture_teapot_earth
2.貼上moodle 18程式碼
https://gist.github.com/jsyeh/5ed01210559721ec71b659b3ffed2dd7
3.找地球圖片 存放至c:/
##程式碼
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("c:/earth.jpg");
glutMainLoop();
}
-------------------------------------------------------------------------------------------
##week05-3_texture_polygon
1.新增專案 glut week05-3_texture_polygon
2.把week05-2_texture_teapot_earth 貼上 在加四行
''''cpp
glBegin(...);
glTexCoord2f(tx,ty); glVertex2f(x,y);
glTexCoord2f(tx2,ty2); glVertex2f(x2,y2);
glTexCoord2f(tx3,ty3); glVertex2f(x3,y3);
glTexCoord2f(tx4,ty4); glVertex2f(x4,y4);
glEnd();
''''
#程式碼
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2f(0,0); glVertex2f(-1,-1);
glTexCoord2f(1,0); glVertex2f(+1,-1);
glTexCoord2f(1,1); glVertex2f(+1,+1);
glTexCoord2f(0,1); glVertex2f(-1,+1);
glEnd();
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutDisplayFunc(display);
myTexture("c:/earth.jpg");
glutMainLoop();
}
----------------------------------------------------------------------------
##week05-4_texture_earth_rotating
1.新增專案 glut week05-4_texture_earth_rotating
1.新增專案 glut week05-4_texture_earth_rotating
2.貼上第二程式碼更改
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle=0;
GLUquadric*quad=NULL;
void display()
{
glEnable(GL_DEPTH_TEST);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glPushMatrix();
glRotatef(90,1,0,0);
glRotatef(angle++,0,0,1);
gluSphere( quad,1,30,30 );
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week09 texture");
glutIdleFunc(display);
quad=gluNewQuadric();
glutDisplayFunc(display);
myTexture("c:/earth.jpg");
gluQuadricTexture(quad,1);
glutMainLoop();
}
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