程式碼:
#1.
#include <GL/glut.h>
#include <stdio.h>
float s = 1;
void display()
{
glClearColor(1,1,0.9,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glPushMatrix();
glScalef(s,s,s);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
s=1+(x-150)/150.0;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week4 mouse glScalef");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#include <stdio.h>
float s = 1;
void display()
{
glClearColor(1,1,0.9,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glPushMatrix();
glScalef(s,s,s);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
s=1+(x-150)/150.0;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week4 mouse glScalef");
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
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#2.
#include <GL/glut.h>
#include <stdio.h>
float s = 1;
float angle = 1;
float teapotX=0.5,teapotY=0;
void display()
{
glClearColor(1,1,0.9,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
glPushMatrix();
glTranslatef(teapotX,teapotY,0);
glRotatef(angle++,0,0,1);
glScalef(s,s,s);
glutSolidTeapot(0.3);
glPopMatrix();
glutSwapBuffers();
}
void motion(int x, int y)
{
s=1+(x-150)/150.0;
display();
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week4 mouse glScalef");
glutIdleFunc(display);
glutDisplayFunc(display);
glutMotionFunc(motion);
glutMainLoop();
}
#3.
#include <GL/glut.h>
#include <stdio.h>
int N = 0;
float teapotX[1000], teapotY[1000];
void display()
{
glClearColor(1,1,0.9,1);
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
glColor3f(0,1,0);
for(int i=0;i<N;i++){
glPushMatrix();
glTranslatef(teapotX[i],teapotY[i],0);
glutSolidTeapot(0.1);
glPopMatrix();
}
glutSwapBuffers();
}
void keyboard(unsigned char key, int x, int y)
{
printf("key: %c x:%d y:%d\n", key,x,y);
}
void mouse(int button,int state,int x, int y)
{
teapotX[N]=(x-150)/150.0;
teapotY[N]=-(y-150)/150.0;
N++;
}
int main(int argc, char *argv[])
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE| GLUT_DEPTH);
glutCreateWindow("week4 keyboard mouse motion");
glutIdleFunc(display);
glutDisplayFunc(display);
glutKeyboardFunc(keyboard);
glutMouseFunc(mouse);
glutMainLoop();
}
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