##openCV
1.安裝 OpenCV 2.1 (桌面)
2.記得安裝第三步驟,Add OpenCV to system PATH(勾第二個)
3.目錄不要改,要用預設的
4.檔案總管檢查 C:\ 多了 OpenCV2.1 目錄裡面有 include 有 lib 有 bin 三個好東西
5.關閉 CodeBlocks 再開,才會認識 OpenCV
接下來,要做CodeBlocks設定
1.Setting-Compiler,目錄compiler要加入include 目錄
2.Setting-Compiler,目錄linker要加入lib目錄
3.Setting-Compiler,linker setting要加入cv210 cxcore210 highgui210三個檔名
OpenCV的第一個程式!
檔名:week05-1_opencv.cpp
#include <opencv/highgui.h>
int main()
{///大寫 I 小寫 pl(Intel performance library)
IplImage * img = cvLoadImage( "c:/luffy.jpg" ) ;
///在大寫的Image
cvShowImage( "img" , img) ;
cvWaitKey(0) ; ///等任意鍵在繼續
}
從老師的網頁(https://jsyeh.org/3dcg10/)下載兩個檔案:1.data 2.win32➡先解壓縮win32的檔案 , 然後把data資料夾移到windows資料夾
➡打開 Transformation.exe
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` ` ` cpp
glBegin(...);
glTexCoord2f ( tx, ty) ; glVertex2f ( x, y ) ;
glTexCoord2f ( tx2, ty2 ) ; glVertex2f ( x2, y2 ) ;
glTexCoord2f ( tx3, ty3 ) ; glVertex2f ( x3, y3 ) ;
glTexCoord2f ( tx4, ty4 ) ; glVertex2f ( x4, y4 ) ;
glEnd();
` ` `
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之前的十行再加上今天寫的三行
#include <GL/glut.h>
#include <opencv/highgui.h>
void display()
{
glutSolidTeapot(0.3);
glutSwapBuffers();
}
int main(int argc, char *argv[])
{
IplImage * img = cvLoadImage("c:/luffy.jpg");
///在大寫的Image
cvShowImage("img",img);
///cvWaitKey(0);///等任意鍵在繼續
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05-1 texture opencv");
glutDisplayFunc(display);
glutMainLoop();
}
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檔名:week05-2_texture_teapot_earth
複製老師18行的程式碼
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 texture");
glutDisplayFunc(display);
myTexture("c:/earth.jpg");
glutMainLoop();
}
檔名:week05-3_texture_polygon
上一個程式再加上6行程式碼
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
/// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
/// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
/// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
void display()
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glBegin(GL_POLYGON);
glTexCoord2f ( 0, 0 ) ; glVertex2f ( -1, -1 ) ;
glTexCoord2f ( 1, 0 ) ; glVertex2f ( +1, -1 ) ;
glTexCoord2f ( 1, 1 ) ; glVertex2f ( +1, +1 ) ;
glTexCoord2f ( 0, 1 ) ; glVertex2f ( -1, +1 ) ;
glEnd();
glutSolidTeapot( 0.3 );
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 texture");
glutDisplayFunc(display);
myTexture("c:/earth.jpg");
glutMainLoop();
}
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檔名:week05-4_texture_earth_rotate
會轉的地球!
#include <opencv/highgui.h> ///使用 OpenCV 2.1 比較簡單, 只要用 High GUI 即可
#include <opencv/cv.h>
#include <GL/glut.h>
int myTexture(char * filename)
{
IplImage * img = cvLoadImage(filename); ///OpenCV讀圖
cvCvtColor(img,img, CV_BGR2RGB); ///OpenCV轉色彩 (需要cv.h)
glEnable(GL_TEXTURE_2D); ///1. 開啟貼圖功能
GLuint id; ///準備一個 unsigned int 整數, 叫 貼圖ID
glGenTextures(1, &id); /// 產生Generate 貼圖ID
glBindTexture(GL_TEXTURE_2D, id); ///綁定bind 貼圖ID
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖T, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT); /// 貼圖參數, 超過包裝的範圖S, 就重覆貼圖
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); /// 貼圖參數, 放大時的內插, 用最近點
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); /// 貼圖參數, 縮小時的內插, 用最近點
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img->width, img->height, 0, GL_RGB, GL_UNSIGNED_BYTE, img->imageData);
return id;
}
float angle = 0;///要有旋轉角度
GLUquadric * quad = NULL;///用來畫地球quad二次曲面
void display()
{
glEnable(GL_DEPTH_TEST);///開啟3D功能(深度測試)
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);///清背景
glPushMatrix();
glRotatef(90,1,0,0);///把他轉90度變是上下的軸
glRotatef(angle++,0,0,1);///對著Z軸轉
gluSphere(quad,1,30,30);///用二次曲面畫個圓球當地球
glPopMatrix();
glutSwapBuffers();
}
int main(int argc, char**argv)
{
glutInit( &argc, argv );
glutInitDisplayMode(GLUT_DOUBLE | GLUT_DEPTH);
glutCreateWindow("week05 texture");
glutIdleFunc(display);
glutDisplayFunc(display);
quad=gluNewQuadric();///準備好quad二次曲面
myTexture("c:/earth.jpg");
gluQuadricTexture(quad,1);///準備好quad二次曲面的貼圖
glutMainLoop();
}
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