#week06
打光
##week06-0_sample_code
20行程式:
```cpp
const GLfloat light_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };
const GLfloat mat_ambient[] = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[] = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };
(2行) glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_LESS);
(12行)glEnable(GL_LIGHT0);
glEnable(GL_NORMALIZE);
glEnable(GL_COLOR_MATERIAL);
glEnable(GL_LIGHTING);
glLightfv(GL_LIGHT0, GL_AMBIENT, light_ambient);
glLightfv(GL_LIGHT0, GL_DIFFUSE, light_diffuse);
glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
glLightfv(GL_LIGHT0, GL_POSITION, light_position);
glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
glMaterialfv(GL_FRONT, GL_DIFFUSE, mat_diffuse);
glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular);
glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);
##week06-2_lighting_glNormal3f
1.貼上剛剛的week06-1程設
2.要把茶壺變成正方形
4.加上mouse轉動
```
glPushMatrix();
glRotatef(angle++, 0, 1, 0);
glScalef(0.8,0.8,0.8);
glBegin(GL_POLYGON);
glNormal3f(0,0,1);
glVertex2f(-1,-1);
glVertex2f(+1,-1);
glVertex2f(+1,+1);
glVertex2f(-1,+1);
glEnd();
glPopMatrix();
```
最下一層 display 再加一行: glutIdleFunc(display);
##week06-3_glm_obj_model
3.1 #include "glm.h"
3.2 GLMmodel* pmodel = NULL;
3.3 讀模型、畫模型
cpp```
void
drawmodel(void)
{
if (!pmodel) {
pmodel = glmReadOBJ("data/porsche.obj");
if (!pmodel) exit(0);
glmUnitize(pmodel);
glmFacetNormals(pmodel);
glmVertexNormals(pmodel, 90.0);
}
glmDraw(pmodel, GLM_SMOOTH | GLM_MATERIAL);
}
```
4.1 glm.h 放到week06-4_glm_obj_model 目錄裡
4.2 glm.c 放到week06-4_glm_obj_model目錄裡,改檔名成 glm.cpp
4.3 對著專案按右鍵,新增檔案,將glm.cpp加入專案
4.4 將data 資料夾,複製到 freeglut\bin 執行目錄裡
4.5 把glutSoildTeapot(0.3); 換成drawmodel();
可在data裡選 不同種模型
畫出不同種模型




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